AI Insights · Timothy · October 2024
Top 5 Idle RPG Apps on Android in Central America Q3 2024
Explore the performance trends of the leading Idle RPG games in Central America on the Android platform during the third quarter of 2024, with insights into downloads, revenue, and active users.
During the third quarter of 2024, the Android platform in Central America saw notable performances from the top 5 Idle RPG apps, with diverse trends in downloads, revenue, and active users. According to Sensor Tower data, these apps exhibited unique patterns over the quarter.
Legend of Mushroom by Joy Nice Games started Q3 with a steady increase in weekly revenue, peaking at about $2.6K in late July. However, the revenue experienced a drop towards the end of the quarter. Weekly downloads began at 782, reaching a high of 1.3K in early July before declining significantly to 329 by the end of September. Despite these fluctuations, weekly active users remained relatively stable, maintaining an average of around 54K throughout the quarter.
The Seven Deadly Sins: Idle from Netmarble, released mid-August, showed impressive initial growth with weekly revenue reaching nearly $5K. Downloads surged to approximately 25.9K in its release week, although they tapered off significantly towards the end of September. The app maintained a strong weekly active user base, peaking at around 21.4K in early September.
Magic Rush: Heroes by Elex, an older entry in the market, demonstrated a consistent weekly revenue pattern, peaking at $1.9K at the end of September. Despite its stable revenue stream, the app experienced negligible downloads and did not report active user data.
Super Snail by Qcplay Limited began the quarter with significant weekly downloads of 23.7K, which gradually decreased to 117 by the end of September. Correspondingly, weekly revenue saw a high of $1.4K in mid-July before declining. Weekly active users decreased from 16.1K in early July to around 4.7K by the quarter's end, indicating a downward trend in user engagement.
Finally, Legend of Slime: Idle RPG War from AppQuantum reported modest weekly revenue, with a slight peak of $619 at the end of September. The app’s downloads started at 950, reaching a mid-quarter high of 2.6K, but dwindled to 31 by the end. Weekly active users initially increased to 5.9K in mid-July but saw a steady decline to 1.5K by the end of September.
For further insights and detailed data, visit Sensor Tower's website, where you can explore more about these apps and their market performance.